Tuto des n00bs, pour bien débuter et tout savoir sur le hack Wii de A à Z

>?Dios Mios Lite r58
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sinedmax
* 23 Jan 2012, 09:43
Message #1


Power of Wiisdom
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Dios Mios Lite r58


La version r58 de Dos Mios Lite, un loader SD GameCube, initié par Crediar et repris ensuite par divers développeurs, a été mise à disposition.

Ce loader permet la lecture des backups de jeux GameCube depuis une carte SD.
Un tuto en anglais relatif à son utilisation est disponible sur GBAtemp.

WiiPower a également publié un installateur non officiel, actuellement en version 1.1.

Un outil nommé gci2nmm permet par ailleurs de convertir le format de fichier de sauvegarde GCI afin de l'utiliser avec No More Memory.


r58
-thanks for the donation request! The Legend of Zelda: The Wind Waker NMM fixed
-Console restart and power off button config changed

R + Z + START = reSTART
R + Z + B = power off (red button)

This only works on the first controller, and does not work with every game

r57
-fixed a bug in the CARDOpen patch which should at least fix NMM for Zelda:WW
-removed sd card logging

r56
-fixed a bug which caused errors when not using no-disc
-REALNAND is now enabled by default again
(it seems that people don't check global.h before compiling and then wonder why stuff doesn't work)

r55
-fixed a bug which broke no-disc

r54
no-disc patching started, thanks for the donation requests!

-added no-disc patches
-added a new config value to control no-disc

Note: Not all games are working without a disc yet, see the compatibility list.
Note: if the loader supports it (SNEEK doesn't) those patches might even allow
no-drive as well

r53
Added 'Updates' page which those google idiots removed.

r52
Thanks for your continuing support!

-added a fix for PokemonXD(USA) and Pokemon Colosseum(USA)
-fixed a bug which broke cheating
-fixed a bug which would require boot.bin to be present for a custom game path to work

r51
-Updated games that break when using DiscEX -c and games that break due missing MIOS patches.
Note: Kirby's Air Ride still breaks when using compression of any kind!

r50
Again another donation another feature. Thanks for donating!

-DML now takes a config which is read from memory (0xC0001700) see config.h for
the structure.
The supplied config always overwrites ALL define settings done via global.h
-It is now possible to supply a custom game- and cheatfile path via the config
structure.
-There are three video mode configs:
*DML_AUTO: uses the default DML code to pick the best video mode for the game
*DML_NONE: keeps the current setting
*DML_FORCE: uses the video mode supplied via the config structure
-Fixed the dungeon map freeze for the USA version of Zelda:CE, thanks to
betakoopa for the fix
-NMM activity is no longer flashing the slot led when the define is disabled
-NMM is (silently) disabled if something is inserted in Slot A
r49
-added another PADRead pattern (XG3-USA, ...)
-changed console shutdown code

r48
As requested, console reset/power off via controller added. Thanks for thedonation!

L+Z+Digital-Down+A: power off
L+Z+Digital-Down+B: console reset

This only works on the first controller.

r47
-Small fixes to the .elf loading code(crediar)
-Removed sd logging in the function IRQHandler, might be unstable

r46
-change CheatCode.c to include two versions of the code-handler (default is for cheat only, use a new define debugger in global.h to change it for debugger version)

r45
-Changed the debug output to write as much as possible to the log file on sd card
-Added some debug output when loading .elf files

r44
-changed the __GXSetVAT patch to only patch Zelda:WW and Zelda:CE
This fixes all issues r43 had because of this patch.

This will be my last commit for the time being.

r43
-Added the patch for __GXSetVAT, fixes the dungeon map freeze in Wind Waker

r42
-added .gct cheat support, which is enabled by default and can be switched off in global.h -added a new define to let the debugger wait, debugger wait is off by default -made the cbForStateBusy detection code more versatile

Note: The .gct file is to be placed at sd:/games/GZLE01/GZLE01.gct . The .gct must not be large than 1840byte, otherwise it will not be used.

r41
-Added section about games that use audio streaming

r40
-Added wiki page about game issues.

r39
-Fixed a small bug that prevented to patch cbForStateBusy on games with .dols or .elf files

r38
-Added basic(=not working) support for games with .elf files

r37
-added a feature to test the speed of the SD card. It is disabled by default and can be enabled via the SPEEDTEST define in global.h

r36
-fixed random(!) disc read errors
-removed unused code
-fixed hook code

Note: This "only" fixed the random read errors, there might be games that get read errors due other reasons, like Pokemon Colosseum which writes to the reserved area used by DML.

This concludes the deal from the video.

r35
-fixed black screen issue

r34
-Fix for the error from r33

r33
-Writing the video mode changes to SRAM
-Removed the remaining ehci code
-Added the hack for Ikaruga's audio streaming, which is required with the current audio streaming handling

r32
-Restored loading retail GC discs with a sd card inserted

r31
-Restored retail disc support with no sd card inserted
-Restored DVD-R access with gamecube homebrew
-Minor code cleanup

r30
-removed some old code
-updated video mode patch code

r29
-video mode fixes for EUR

r28
-removed cache system since new patch code is fast enough
-fixed video modes

r27
-removed zelda-hack which "broke" saving
-added a define to switch between real nand and sneek nand build (real nand is default)
-added loading of DOLs and real disc support again
-changed video mode patching to always set PROG flags (doesn't affect people without PROG cables)

r26
-replaced code with my version

This version is tested and working!

r25
-fixed a bug which always turned off the wii after the first DVDRead

r24
-removed old patch code

r23
-added DVDInquiryAsync and DVDSeekAbsAsynPrio patches, which fixes fatal disc errors

r22
-updated patch code
-improved SRAM patching for PAL60
-optimized main.dol/apploader detection code

It was a bit tricky to make the changes since my version is quite different, so there could be some problems, which I will of course fix when they arise.

r21
-Fixed some values about the used sram for the code, stack and heap(Crediar)
-Disablig the VIInit patch on PAL games if the SRAM is set to PAL, this should this the black bar on PAL60

r20
-Allow booting gamecube retail discs without sd card inserted
-Allow MIOS to patch games on retail discs like Wind Waker
-Added launching gamecube homebrew like cMIOS do, but DML is still NOT a cMIOS!
-Allowing gamecube homebrew to read DVD-Rs like cMIOS do
-Commented out some functions to save some memory

r19
...

r18
-Reverted some of the EXIControl and Shutdown changes. They were not safe in these 3 functions.

r17
-Added a new patch for DVDReadAbsAsyncPrioForBS(thanks to Crediar again). Now multi .dol games should work.
-Deleting the boot.bin after reading. And if there's no boot.bin, DML boots the inserted retail disc. This alows to boot retail GC discs from the disc channel again.
-Changed the handling of critical errors. The EXI control register is not changed anymore and Shutdown() is always called on critical errors. Hopefully one of both fixes the file table deleting problems.
-Changed some debug output.

r16
-r15 and r16 are unstable, only use them at your on risk! They might erase your FAT file table
-Added 2 more DVDReadAbsAsyncPrio patch options

r15
-Using the games' dvd read patch for apploaders as well now. This at least
finds the dvd read function of the 2nd apploader on multi .dol games.

r14
-Added LDVDReadAbsAsyncPrio for the DVDReadAbsAsyncPrio of apploaders, fixes the multi .dol issue to 50%
-Fixed the bug introduced in r13

r13
-Minor code cleanup for the fwrite patch

r12
-DML is now meant to be installed as MIOS on real nand

r11
-Fixed a typo that resulted in fwrite patches when they were disabled

r10
-Switched to the audio streaming patches from Swiss
-Added a hack for Ikaruga's audio streaming
-Removed a hack for Eterna Darkness audio streaming
-Added a version system for the cache files, so the patterns can be updated
-Changed the .dol loading detection a little

r9
-Changed the patcher to cache the patches for all loaded .dol files, and also use the cache if the main.dol is reloaded
-Use the general .dol load detection code when loading the main.dol with the MIOS IPL
-Removed the hack to get Metroid Prime to work, it should not be required anymore

r8
-Removed the ehci code to allow booting DML from real nand without usb device connected. This has issue #1 as well though

r7
-Improved the patcher speed a bit

r6
-Added the ability to turn off fwrite patching and dbgprintf

r5
-Patching the MIOS IPL to not patch games, now they should at least boot
-Removed the hack to get Wind Waker to boot as it should not be required anymore
-Added a batch file to make compiling even easier on Windows machines

r4
-Added some comments about the MIOS patcher
-Minor code cleanup

r3
-Add debugger and cheat codes feature (requires kenobigc.bin in sd:\games folder; see global.h for turning-off or on this feature when compiling iosmodule.elf)

r2
-Initial release

r1
Initial directory structure.

(IMG:style_emoticons/default/SGX-WA-t_download.png) la version avec support des cheats

(IMG:style_emoticons/default/SGX-WA-t_download.png) la version avec support de No More Memory et des cheats

(IMG:style_emoticons/default/SGX-WA-t_download.png) la version avec support de No More Memory, des cheats et du no-disc

(IMG:style_emoticons/default/SGX-WA-t_download.png) la version avec support des cheats et du no-disc

(IMG:http://img4.hostingpics.net/pics/376099rss16.gif) Source(s) : Google Code
(IMG:http://img4.hostingpics.net/pics/188241home163.png) Site(s) officiel(s) : Google Code

4 Pages V? ?1?2?3?>???
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WiiD
* 23 Jan 2012, 10:03
Message #2


Wii-Artist
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Merci pour cette News (IMG:style_emoticons/default/wink.gif)

Doc
* 23 Jan 2012, 21:45
Message #3


Wii Noob
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Petites questions: quelqu'un a déjà essayé ? Qu'est-ce ça donne concrètement ?

Et c'est aussi simple que ça en a l'air, sur gbatemp, ou c'est moi qui ai sauté des lignes ?

WiiD
* 24 Jan 2012, 00:49
Message #4


Wii-Artist
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Bah concrètement, ça lance des jeux GC situés sur carte SD (IMG:style_emoticons/default/X3.gif) C'est aussi simple que cela.

sinedmax
* 24 Jan 2012, 07:35
Message #5


Power of Wiisdom
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CITATION(Doc @ 23 Jan 2012, 21:45 ) *
Et c'est aussi simple que ça en a l'air, sur gbatemp, ou c'est moi qui ai sauté des lignes ?

La procédure n'est, en effet, pas complexe mais tous les jeux ne sont pas compatibles comme tu pourras le constater dans la liste dont le lien est présent dans la news.

Doc
* 24 Jan 2012, 12:33
Message #6


Wii Noob
Statut: Membre
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Inscrit le 14-March 11
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Lieu: in some spacetime continuum
?‡a à l'air intéressant en tout cas.

Je vais le tester dans le semaine alors.

WiiD
* 24 Jan 2012, 12:48
Message #7


Wii-Artist
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Inscrit le 18-March 09
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Lieu: Dans la Matrice !
Tu peux aussi tester avec le mod de Wiiflow (IMG:style_emoticons/default/wink.gif)

demetrius
* 24 Jan 2012, 21:44
Message #8


Wii Noob
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Inscrit le 19-October 11
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Il y a quelque chose qui m'échappe : la carte SD, c'est bien celle qui contient le nécessaire au softmod, la NAND, les sauvegardes, les jeux émulés et qui fait moins de 2 GO ?

Pas beaucoup de place pour des backups de jeux GC, non ?

(mais je me trompe sans doute...)

sinedmax
* 24 Jan 2012, 21:59
Message #9


Power of Wiisdom
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DML supporte les cartes SDHC (32 Go max). (IMG:style_emoticons/default/wink.gif)

demetrius
* 24 Jan 2012, 22:09
Message #10


Wii Noob
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Bon sang mais c'est bien sûr !

Thanks...

bigboss-62
* 6 Feb 2012, 10:44
Message #11


Wii Geek
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La r26 précompilée est sortie il y a quelques heures.

sinedmax
* 6 Feb 2012, 10:47
Message #12


Power of Wiisdom
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Inscrit le 10-September 10
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Merci pour l'info, bigboss !

bigboss-62
* 7 Feb 2012, 15:57
Message #13


Wii Geek
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Sortie de la r30 précompilée il y a quelques heures.

Changelog

drafto
* 10 Feb 2012, 15:22
Message #14


Wii Noob
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Inscrit le 1-December 11
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Sortie de la r36 précompilée (IMG:style_emoticons/default/wink.gif)

sinedmax
* 10 Feb 2012, 15:27
Message #15


Power of Wiisdom
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Inscrit le 10-September 10
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Changelog

tristan425
* 11 Feb 2012, 12:46
Message #16


Wii Geek
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Et ça marche bien ? x)

sinedmax
* 11 Feb 2012, 12:51
Message #17


Power of Wiisdom
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Je l'ignore, je n'ai aucun backups GameCube ! (IMG:style_emoticons/default/biggrin.gif)

azerty62131
* 12 Feb 2012, 09:50
Message #18


Wii Noob
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DML fonctionne tres bien avec une SD rapide (class 10 pour moi). (IMG:style_emoticons/default/smile.gif)

sinedmax
* 12 Feb 2012, 10:03
Message #19


Power of Wiisdom
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En parlant de vitesse, une version de test de la rapidité de la carte SD a été mise à disposition hier : http://dios-mios-lite-source-project.googl...files/DMLST.elf.
Les informations sont ensuite écrites via l'USB Gecko et dans un fichier dml.log à la racine de la carte SD.

azerty62131
* 12 Feb 2012, 11:50
Message #20


Wii Noob
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Test de SDHC Fat32 64Kb

(IMG:http://img11.hostingpics.net/pics/68525747SD.jpg)

Company ..... 01
Disk # ...... 0
Game ver .... 0
Streaming ... OFF
Country ..... EU

Banner ...... Available
15MB (32KB reads) Speed:139kB/s
15MB (64KB reads) Speed:2560kB/s
15MB (32KB random reads) Speed:1280kB/s
15MB (64KB random reads) Speed:1536kB/s

Mettez les votre pour comparer (IMG:style_emoticons/default/bave.gif)

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