R9 beta 56 - Fixed error when loading DML with a wii disc - Writing the NTSC/PAL video mode to SRAM, seems to fix the PAL DML video mode problem
R9 beta 55 - Added basic DML support(with heavy video mode issues)
R9 beta 54 - Wii: Added support for the changed cIOS stealth mode from d2x v8+ - Gamecube: Changed how __GXSetVAT is patched, it might work for japanese version of Wind Waker as well
R9 beta 53 - Try to fool anti cheat protections by clearing NeoGamma's used memory before jumping to the entrypoint(asm code written by pune) - Fixed text loading from NAND to USB in Sneek+DI mode
R9 beta 52 - Added basic Sneek+DI/Uneek+DI support.(with lots of help from Crediar) Boot Sneek/Uneek, and then boot NeoGamma. - Added support for different .gct files on multi disc games. (example filename: RSPP012.gct if Wii Sports PAL had 2 discs)
R9 beta 51 - Added the possibility to boot games with the correct IOS("correct IOS") or the cIOS with the correct base IOS("Autodetect") - Fixed decrypted discs on newer cIOS(not using the unencrypted read for ES_Identify anymore) - Fixed a possible DVD Inquiry error(changed some memory allocation) - Added an annoying warning
R9 beta 50 - Fixed "We dare" (Credit for this goes to Oggzee and airline38) - Added the ability to change the hook for IOS Reloading games (2nd hook, very similar to the GC 2nd hook) - Added some more error checking for usb HDD detection - Added classic controller menu navigation - Moved loading .gct, .wdm and .wip files to only access storage once for these (fixes sd loading when using one of them + a recent cIOS)
R9 beta 49 - Return to channel feature should actually work now for channels - Changed DVD error messages - Added cIOS identification with info added into the cIOS by the installer/ModMii(only new cIOS) - Improved usb HDD detection, expecting at least 100 sectors and fixed mem2 memory allocation (fixes usb detection with cIOS with base IOS58) - Gamecube loading(ALL modes): Setting the audio streaming while still in Wii mode. Gets most retail GC games to work without cMIOS (doesn't work on all cIOS) - Fixed possible bugs related to IOS Reload blocking, when it might be enabled, while it's not wanted to be enabled(like at startup...) - Gamecube loading(internal GC mode): Only resetting the drive a 2nd time when required (retail audio streaming game + audio streaming couldn't be set in wii mode) - Gamecube loading(internal GC mode): Displaying some settings from GC-SRAM now, language, video mode, progressive video mode and PAL60 setting - Commented out code that related to old cIOS, no more warnings for cIOS rev8, no more 001 main.dol patches for cIOS rev8-13b, usb loading always expected to be there, IOS Reload block always selectable etc.
R9 beta 48 - Changed Block IOS Reload to only use mode 2 as well as reloading into the cIOS NeoGamma uses(only d2xv4+) - Added return to HBC feature instead of returning to wii menu games' home menu(only d2xv4+). Might work with channels and forwarders as well - Updated to devkiptPPC r21 and libogc 1.8.6(both modified, see .txt files for details) - Added cIOS rev21 identification - Updated the game disc region auto detection - Gamecube loading(internal GC mode): Removed warnings when booting GCOS itself(won't work on softmodded Wiis!) - Gamecube loading(internal GC mode): Compressing the GC loader .dol now(about 150KB saved) - Gamecube loading(internal GC mode): Don't boot MIOS anymore on GC mode external when no .dol is found - Gamecube loading(internal GC mode): Changed to the code handler from Gecko OS 1.9.x, thanks go to biolizard89 for porting the Wii debugger code handler to GC
R9 beta 47 - Gamecube loading(internal GC mode): Reloader option ".elf fix" now uses the fast reloader instead of the forced reloader
R9 beta 46 - Gamecube loading(internal GC mode): Added a new reloader setting ".elf fix" which fixes .elfs that are copied to a buffer first. This fixes the Agent under Fire crash after 2nd level (automatically used with reloader set to auto) - Gamecube loading(internal GC mode): Fixed Ocarina & wiird not working correctly with .elfs (only backups and just theorectically not tested)
R9 beta 45 - Enabled secret feature. Don't make me regret this decision! - Gamecube loading(internal GC mode): Don't disable Ocarina if no codes are found(helps to find error sources) - Gamecube loading(internal GC mode): Enabled patched MIOS for retail disc plugin debugging - Gamecube loading(internal GC mode): Fixed boot with only 2nd hook enabled - Gamecube loading(internal GC mode): Fixed Wind Waker NTSC-U mini map freeze for retail discs
R9 beta 44 - Gamecube loading(internal GC mode): Printing proper warnings about audio streams on screen - Gamecube loading(internal GC mode): More plugin size optimisation - Gamecube loading(internal GC mode): Plugin debugging: Added read audio debugging for retail discs, show filenames for read audio
R9 beta 43 - Added option to show/hide the rebooter - Gamecube loading(internal GC mode): Added dirty fix to align bad audio streams - Gamecube loading(internal GC mode): Added auto options for the backup plugin, patched MIOS and audio patches
R9 beta 42 - Gamecube loading(internal GC mode): Moved high plugin memory setup behind the apploader loop(increases compatiblity with high plugin(not patched MIOS or Action Replay + high plugin!) - Gamecube loading(internal GC mode): Added warning when audio streams without 32KB alignment are found - Gamecube loading(internal GC mode): Plugin debugging: Show filenames for dvd reads - Gamecube loading(internal GC mode): Plugin debugging: Support for games with multiple .dols/.elfs on retail discs(only debugging related!)
R9 beta 41 - Gamecube loading(internal GC mode): More plugin size optimisations - Gamecube loading(internal GC mode): Added some dvd read error debug messages
R9 beta 40 - Gamecube loading(internal GC mode): Added ability to select the 2nd disc from an actual 2nd disc - Gamecube loading(internal GC mode): Checking the disc cover once, it seems this helps with disc switching in-game - Gamecube loading(internal GC mode): Trying to revert memory setup when loading Action Replay(so it does not overwrite the backup plugin)
R9 beta 39 - Gamecube loading(internal GC mode): Changed the debug printf patterns to patterns received from Crediar, more stable + more output - Gamecube loading(internal GC mode): Added option to play around with the Audio Status Request fix - Gamecube loading(internal GC mode): Added patched MIOS boot method
R9 beta 38 - Gamecube loading(internal GC mode): More reloader optimisations, the fast reloader should work on everything now(there's a chance it breaks games that worked before with fast reloader, these should still work with forced reloader...) - Gamecube loading(internal GC mode): Freeze with memory card in slot B should be fixed
R9 beta 37 - Gamecube loading(internal GC mode): Made the debug printf in the loader itself non blocking, should fix the current GC retail disc + Wiird issues
R9 beta 35 - Gamecube loading(internal GC mode): Fix for Wind Waker PAL freeze on mini map, might work in NTSC-U (extracted from MIOSv5, yes no c there)
R9 beta 34 - Only calling dvd inquiry once per NeoGamma boot(should fix init drive errors when using IOS61 for storage access[thanks to luminalace for reporting it], might also fix random inquiry errors) - Updated the HBC icon with transparency
R9 beta 33 - Added Sneek's video patch for wii games, may work better than the old patches - Gamecube loading(internal GC mode): Adding plugin debugging to the GUI, even for retail discs(requires usb gecko!)
R9 beta 32 - Gamecube loading(internal GC mode): Maybe fixed Action Replay support(changed suspicious jumptable nr) - Gamecube loading(internal GC mode): More plugin size optimisation - Gamecube loading(internal GC mode): Forced reloader is not saved anymore, it's only for testing(if a game requires it, NeoGamma will do it automatically once it is known) - Gamecube loading(internal GC mode): Moved the memory setup before the apploader, might increase compatibility
R9 beta 31 - Better understandable drive warnings on read error - Gamecube loading(internal GC mode): Dirty fix for Ikaruga(Thanks to Crediar for pointing to 0xCC006020 for Audio Status Requests) - Gamecube loading(internal GC mode): Added lots of debug output(need to build debug version for this)
R9 beta 30 - Gamecube loading(internal GC mode): Fixed audio streaming on retail discs with the help of Crediar(Eternal Darkness, Starfox Adventures ...) - Gamecube loading(internal GC mode): Added 4 new hooktypes thanks to Crediar(they all are for the same function, but different patterns) - Gamecube loading(internal GC mode): Added possiblity to boot games with the high plugin for testing purposes(that it'S not saved is not a bug!) - Gamecube loading(internal GC mode): Maybe fixed some serious memory setup issue(should be most noticeable when using the high plugin)
R9 beta 29 - Gamecube loading(internal GC mode): Fixed wrong time&date in GC games
R9 beta 28 - Gamecube loading(internal GC mode): Removed dvd_report_error_replacement to get more free memory - Gamecube loading(internal GC mode): Calling the callback function directly for everything that does nothing
R9 beta 27 - Gamecube loading(internal GC mode): Next try to get rid of the random crashes
R9 beta 26 - Gamecube loading(internal GC mode): Added another sleep before video init in GC mode - Gamecube loading(internal GC mode): Removed pad init in GC mode - Gamecube loading(internal GC mode): Added option to set reloader to forced (fixes 007 Agent under Fire, automatically set to forced on it)
R9 beta 25 - Gamecube loading(internal GC mode): Added a sleep before booting BC, hopefully fixes these random crashes - Gamecube loading(internal GC mode): Output which dvd function is used(just additional info)
R9 beta 24 - Gamecube loading(internal GC mode): Added Nicksasa's GC hooks again, they seem to work for a few games
R9 beta 23 - Gamecube loading(internal GC mode): Added warnings if dvd functions could or would not be patched
R9 beta 22 - Gamecube loading(internal GC mode): Using a png as background now - Gamecube loading(internal GC mode): Removed sleep from beta 21, didn't help
R9 beta 21 - Using devkitPPC r21, libogc 1.8.3 and libfat 1.0.7 now - Gamecube loading(internal GC mode): Added a sleep before video init(maybe helps with random crashes on startup
R9 beta 20 - Gamecube loading(internal GC mode): Virtually disable Ocarina when no codes are found - Gamecube loading(internal GC mode): Removed debugging only related dvd commands in the plugins - Gamecube loading(internal GC mode): Added plugin memory protection on reloader (_tiny_ chance it fixes some multi .dol game problems) - Gamecube loading(internal GC mode): Added report_error to low plugin (_tiny_ chance it fixes some audio problems)
R9 beta 19 - All unused options are now greyed out - Allow .gct files with 4 and 6 digits of the disc id - Auto Force language now only forces if the Wii's region is different from the game's region - Added hidden feature for developers only, only talk in PM about it
R9 beta 18 - Gamecube loading(internal GC mode): Restored the possibilty to boot single game discs with Action Replay on a multi game disc - Gamecube loading(internal GC mode): Speed optimisation for the reloader - Gamecube loading(internal GC mode): Removed unused code
R9 beta 17 - Gamecube loading(internal GC mode): Dirty fix for Pokemon Box - Gamecube loading(internal GC mode): Enabled reloader for games booted via Action Replay (but cheats won't work on mutli .dol games)
R9 beta 15 - Gamecube loading(internal GC mode): Allow the drive to reset. The 2nd disc feature now works(again)
R9 beta 14 - Cosmetical changes to GUI and code - Gamecube loading(internal GC mode): Calling ICInvalidateRange after DCFlushRange in the backup plugin, maybe increases stability, but results in slower reading
R9 beta 13 - Finally added saving of the gamecube options - Gamecube loading(internal GC mode): Added Ocarina support (only retail discs)
R9 beta 12 - Added .wip files for Prince of Persia: The Forgotten Sands (not confirmed to work yet) - Gamecube loading (internal GC mode): Switching to game video mode just before booting the game, fixes some video mode issues during the loading screen - When using a .wip patch, it says "patch forced!" now if the old data from the .wip file did not match the data in memory
R9 beta 11 - Changed alt .dol code, seems bss wasn't cleared... - Gamecube loading(internal GC mode): reverted video mode code from beta 10 - Gamecube loading(internal GC mode): Added proof of concept Wiird support for GC (only retail discs, only debugger, only VI hook)
R9 beta 10 - Changed video mode code in the GC loading screen(doesn't change anything...) - Using drive command to enable audio streaming now(retail Eternal Darkness still not booting, while the backup still boots)
R9 beta 9 - Added identification of the used cIOS(rev13a+b, rev18 and rev19 only) - Gamecube loading(internal GC mode): Disabled all debug printf and patching of debug printf in the main.dol
R9 beta 7 - Rearranged the menu - Gamecube loading(internal GC mode): Added PAL(auto) video mode, it's PAL480i for NTSC and PAL576i for PAL games - Don't bug with the drive info when loading from usb
R9 beta 6 - Prevent that a stubbed IOS249 is loaded - Added warning on dvd read error for drives that can't read DVD-R (needs to be improved) - Hide usb/sd loading option when using an IOS
R9 beta 5 - Added code that allows to identify where a dvd read error occured
R9 beta 4 - Gamecube loading(internal GC mode): Partly fixed video mode code, forcing PAL60 works at least for some NTSC games now(but not PAL games!)
R9 beta 3 - Fixed alt .dol disc+ bug causing some .dols to be unloadable - Added .wdm file for Rampage: Total Destrucion (by woodoste) - Gamecube loading(internal GC mode): Hopefully fixed code dump when playing certain backups that are not multi game discs(bug found by Levente)
R9 beta 2 - Gamecube loading(internal GC mode): Added support for retail discs - Gamecube loading(internal GC mode): Changed video mode code, only confirmed working video mode is NTSC480i, PAL480i is confirmed to NOT work at the moment, PAL576i seems to work, progressive unknown - Gamecube loading: Clearing bss before loading .dol sections for homebrew .dols(only relevant when building a cMIOS)
R9 beta 1 - Gamecube multi game disc selection moved to wii mode(compatible cMIOS + GC mode 'internal' only) see gamecube.txt for details - Fixed controls(support 2nd, 3rd and 4th controller, shutdown always possible when waiting for button press)
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