Wii Backup Manager 0.3.9 build 63
L'utilitaire Wii Backup Manager codé par fig2k4 vient, aujourd'hui, d'être mise à jour en version 0.3.9 build 63.
Il s'agit d'un excellent gestionnaire de backups sur disques durs externes que son format soit WBFS, NTFS ou FAT32. Il permet également la conversion des backups entre les formats ISO, CISO et WBFS.
Title database
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Support for Multi-language WiiTDB titles.txt.
Use CustomTitles.txt to store manual entry edits.
Different colours for each title source.
Original = Titles taken from the file because they already match, or don't exist in the databases.
WiiTDB = Title renamed on the fly from WiiTDB database.
Custom = Title renamed on the fly from Custom database.
Enable WiiTDB/Custom titles in the settings dialog.
Double click to manually edit entries.
Auto rename titles during drive/WBFS file transfers
Use on-the-fly titles for FAT32/NTFS files/folders, without changing the internal titles.
WBFS Drives
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Convert WBFS to CISO, ISO, WBFS File.
Direct drive to drive transfers.
Simulated WBFS drives
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Mount any drive with a WBFS folder and use it just like the WBFS drives.
Use any Filesystem for backup of WBFS files. eg. Mount an NTFS drive with WBFS folder.
Use the old or new .wbfs storage conventions. ie.A single WBFS folder, or multiple sub-folders. Switch between them in the settings dialog, with the option to auto convert when a drive is mounted.
Multiple folder layouts. Title [GameID], Title_[GameID], GameID_Title
Use sparse ISO on NTFS drives, instead of WBFS files.
Select WBFS file split size. Auto, Unlimited, 1GB, 2GB, 4GB.
Mount custom folders on the drive pages.
Backup DVDs
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Direct rip to ISO, CISO, WBFS file, WBFS.
Support for Multiboot discs, convert each game partition back to full ISO or transfer to WBFS etc. recovering the game's original disc title and ID.
Import/Export Files
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Read RAR, ISO, CISO, WBFS File.
Write ISO, CISO, WBFS Files.
Direct conversion from any of the readable formats, to any of the writable formats.
Transfer any readable format to WBFS or simulated WBFS drives.
Multiboot ISO support. An entry is added to the file list for each game partition.
General
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Format drives to WBFS, FAT32 or NTFS.
Extract RAR files when adding to the files list, or automatically when needed for transfer/conversion.
Add folders recursively.
Automatic WBFS file split size. Unlimited on NTFS, otherwise 4GB.
Select Wii disc partitions to keep. (Game, remove update or keep all)
Select Display unit size (auto, MB, GB).
Hide any drive you don't want to see in the drive menus, format dialog etc.
Set friendly display names for drives.
Multi-thread. Start more than 1 operation at a time. eg. It's possible to rip a DVD to one drive, while transferring files to another.
Rollup progress panels are shown on the relevent pages for current operations.
Progress panels show ETA/Total expected time, transfer speed, current transferred size, percentage complete.
Any operation can be paused or stopped at any time. Safely stop drive transfers etc. without damaging the file system.
Buffered transfers for maximum speed, but the speed and ETA etc. can be erratic because of it. Speed is more important IMO.
An MD5 Hash is calculated and stored in each disc transferred to a drive, so it's possible to verify the data integrity at a later date. The hash isn't calculated for ISO yet.
Show/Hide list columns. Drag and drop to rearrange them.
Incremental search on lists.eg. Quickly type "mar" to go to the next entry that contains that text. Uppercase = Full text search, Lowercase = Use only the start of the title
0.3.9 build 63
|-Fixed: Archive password dialog wasn't shown when adding a folder.
|-Added: SHA-1 hash integrity test. Any game can be checked for corruption using the internal Wii disc hashes. See Tools->SHA-1->Verify.. It's a lot slower than MD5 because 31 hashes need to be calculated for every Wii disc sector, but can tell if a game is corrupt without pre-calculating anything.
|-Fixed: When using some languages, the help menu was covered and the "New version" label wasn't anchored to the right side.
|-Changed: When sending feedback without attachments, ShellAPI is used instead of MAPI. If the MAPI method fails, you can now send a regular email via ShellAPI and manually attach any files if necessary.
|-Fixed: Attachment settings in the feedback form weren't saved.
|-Added: A link to the facebook page in the help menu.
0.3.9 build 62
|-Changed: Disabled all GameCube related code. It was unusable anyway.
|-Added: Check for updates. Automatic check on start up and menu item under the help menu.
|-Added: Export template "HTML table with covers" by Echizen.
|-Added: Option to disable notification sounds. Some people find the "ding" annoying. See Options->Settings->General->Misc..
|-Fixed: View->Tabs->Downloads option wasn't applied correctly after restart.
|-Fixed: System drive was visible in the format dialog.
|-Added: Archive password dialog. Entered passwords are stored only for the current session.
|-Fixed: After an archive was extracted, the usage size wasn't calculated, which caused the ISO to labelled as invalid.
|-Added: Error message when trying to transfer ISOs to anything other than NTFS, since it isn't possible.
|-Fixed: CISO was broken when removing partitions. eg. using game partition only.
|-Fixed: Disk cache thrashing that was caused by writing 1 Wii sector at a time, now using 1 WBFS sector again. The transfer speed should be more stable.
0.3.8 build 61
|-Fixed: Sometimes the cover downloads would only download to the cache instead of the configured folders.
|-Changed: Default renderer is software again. Just in case there's any problems initialising OpenGL or Direct3D.
|-Changed: Export template code. Have a look at my example templates to see the changes and all the valid variables. Now supports multiple pages and covers etc.
|-Added: Option "Use cover cache". When disabled, WBM behaves just like the loaders, where you can download missing covers only. The display will only use covers that already exist too.
|-Added: When a cover can't be downloaded to the cache, the display uses whatever it can find in the cover folders.
|-Fixed: A weird problem on FAT32 when renaming or updating the storage convention. The "Ō" character was somehow classed as the same as "O". I'm still not sure why it happened because I can't reproduce it, but now the files and folders are moved in 2 steps. First to a temp location, then to the final location, which avoids any mix ups.
|-Fixed: The custom titles file was always saved to the app folder instead of the location in the settings.
|-Fixed: After selecting the custom-titles.txt location, the filename was set to titles.txt, instead of custom-titles.txt.
|-Fixed: The path to the disc.info file was wrong when using a custom folder.
|-Fixed: Problems with NPOT textures on systems that don't support it.
|-Added: New variables to use in the paths %APPDRIVE% (eg. "F:") and %LOCALTEMP% (eg. "C:\Users\fig\AppData\Local\Temp")
|-Fixed: When the WiiFlow config was selected, front covers weren't downloaded to the cache (For display) when the full cover exists.
0.3.8 build 60
|-fixed: A couple of names in the about box showed as question marks because my source code formatter didn't work with unicode characters. I works as it should now.
|-Fixed: Trailing backslashes are removed from paths in the settings.
|-Added: Empty or zero sized drives aren't shown in the format dialog.
|-Added: WBFS "virtual sector size" in format dialog, with a warning that it's not usable until we can get support for it in the cIOS.
|-Added: Only valid FAT32 cluster sizes are shown in the format dialog.
|-Changed: Default cover images from lustar.
|-Fixed: DVD write speed wasn't read correctly from the Settings.ini.
|-Added: Ignore critical errors with floppy drives, when there's no disk in the drive. Needs tested to make sure I've covered all the places where it can happen.
0.3.8 build 59
|-Fixed: Finally tracked down the duplicate drive bug, when a new drive was inserted.
|-Added: Disc info cache to speed up listing the contents of a "FAT" drive. The "disc.info" file is stored in the WBFS folder.
|-Changed: "Jobs" tab is now the "Downloads" tab.
|-Added: All downloaded covers are stored in the cache folder, so it's quicker to sync with different drives/loader configuration etc. Updating is possible too because they're stored by region and type.
|-Added: Preset cover configuration for popular USB loaders. Simply select the loader and your base cover folder. Certain cover types are disabled for the loader when it doesn't use them.
|-Changed: Names of the Covers menu items reflect the fact that they also sync the cover folders when the relevant options are set.
|-Added: Cover download functions can also delete files. eg. to sync the cover folders with a drive.
|-Fixed: FAT32 format "Sectors per FAT" calculation was wrong. Maybe the cause of the problems some people have been experiencing.
|-Added: Mini log in the format dialog. Everything seen there is also in the main log.
|-Added: FAT32 format checks that were in the original source. e.g. 32KB clusters are too large for a 2GB drive.
|-Fixed: NTFS formatting only worked for fixed disks. Now the media type is set from the drive geometry info so it should work with any drive type.
|-Fixed: Error when zero sized files were loaded, causing the thread to terminate and not list all the games.
|-Fixed: Writing CISO was broken...again.
|-Fixed: Jobs page wasn't translated.
|-Fixed: Some of the controls weren't resized with the settings dialog, causing long translated strings to be cut short.
Source(s) : GBAtemp
Site(s) officiel(s) : GBAtemp