La version r21 de Dos Mios Lite, un loader SD GameCube, initié par Crediar et repris ensuite par divers développeurs, a été mise à disposition.
Ce loader permet la lecture des backups de jeux GameCube depuis une carte SD. Un tuto en anglais relatif à son utilisation est disponible sur GBAtemp.
r21 * Fixed some values about the used sram for the code, stack and heap(Crediar) * Disablig the VIInit patch on PAL games if the SRAM is set to PAL, this should this the black bar on PAL60
r20 * Allow booting gamecube retail discs without sd card inserted * Allow MIOS to patch games on retail discs like Wind Waker * Added launching gamecube homebrew like cMIOS do, but DML is still NOT a cMIOS! * Allowing gamecube homebrew to read DVD-Rs like cMIOS do * Commented out some functions to save some memory
r19 ...
r18 * Reverted some of the EXIControl and Shutdown changes. They were not safe in these 3 functions.
r17 * Added a new patch for DVDReadAbsAsyncPrioForBS(thanks to Crediar again). Now multi .dol games should work. * Deleting the boot.bin after reading. And if there's no boot.bin, DML boots the inserted retail disc. This alows to boot retail GC discs from the disc channel again. * Changed the handling of critical errors. The EXI control register is not changed anymore and Shutdown() is always called on critical errors. Hopefully one of both fixes the file table deleting problems. * Changed some debug output.
r16 * r15 and r16 are unstable, only use them at your on risk! They might erase your FAT file table * Added 2 more DVDReadAbsAsyncPrio patch options
r15 * Using the games' dvd read patch for apploaders as well now. This at least finds the dvd read function of the 2nd apploader on multi .dol games.
r14 * Added LDVDReadAbsAsyncPrio for the DVDReadAbsAsyncPrio of apploaders, fixes the multi .dol issue to 50% * Fixed the bug introduced in r13
r13 * Minor code cleanup for the fwrite patch
r12 * DML is now meant to be installed as MIOS on real nand
r11 * Fixed a typo that resulted in fwrite patches when they were disabled
r10 * Switched to the audio streaming patches from Swiss * Added a hack for Ikaruga's audio streaming * Removed a hack for Eterna Darkness audio streaming * Added a version system for the cache files, so the patterns can be updated * Changed the .dol loading detection a little
r9 * Changed the patcher to cache the patches for all loaded .dol files, and also use the cache if the main.dol is reloaded * Use the general .dol load detection code when loading the main.dol with the MIOS IPL * Removed the hack to get Metroid Prime to work, it should not be required anymore
r8 * Removed the ehci code to allow booting DML from real nand without usb device connected. This has issue #1 as well though
r7 * Improved the patcher speed a bit
r6 * Added the ability to turn off fwrite patching and dbgprintf
r5 * Patching the MIOS IPL to not patch games, now they should at least boot * Removed the hack to get Wind Waker to boot as it should not be required anymore * Added a batch file to make compiling even easier on Windows machines
r4 * Added some comments about the MIOS patcher * Minor code cleanup
r3 * Add debugger and cheat codes feature (requires kenobigc.bin in sd:\games folder; see global.h for turning-off or on this feature when compiling iosmodule.elf)
Et c'est aussi simple que ça en a l'air, sur gbatemp, ou c'est moi qui ai sauté des lignes ?
La procédure n'est, en effet, pas complexe mais tous les jeux ne sont pas compatibles comme tu pourras le constater dans la liste dont le lien est présent dans la news.
Il y a quelque chose qui m'échappe : la carte SD, c'est bien celle qui contient le nécessaire au softmod, la NAND, les sauvegardes, les jeux émulés et qui fait moins de 2 GO ?
Pas beaucoup de place pour des backups de jeux GC, non ?