Sauvegarde et restauration des sauvegardes de jeu au format GCI
Restauration des sauvegardes de jeu au format GCS/SAV
Suppressions des sauvegardes de jeu depuis la carte mémoire
Sauvegarde des images RAW de carte mémoire au format .raw
Restauration des images RAM de carte mémoire depuis les formats RAW/GCP/MCI
Formatage de la carte mémoire
Support de la Wiimote et de la manette GameCube
Support du bouton POWER
Support du lecteur de carte SD frontal, des périphériques USB FAT32 et du SDGecko (GameCube)
Affichage d'information sur les sauvegardes de jeux avec icône et bannière
Interface utilisateur (quelque peu) agréable
Open Source !
[What's New 1.4c - january 05, 2014 - By suloku]
Disabled __sector_erase() check when raw restoring as some unofficial cards seem to have problems with it.
What's New 1.4b - september 03, 2013 - By suloku
Card initialization was wrong all the way, wich lead to savegames of the same game of different region or those that shared similar filenames (Twilight Princess and WindWaker) to not work properly. Thanks to antidote.crk for noticing. (read considerations sections for more info)
Added version display
What's New 1.4a - october 18, 2012 - By suloku - note: this is the date when the changes were made, official binary release was on February 15, 2013
Fixed SD Gecko when inserted/swapped at slot selection screen in GameCube mode.
FLash ID display was missing a byte
Changed some text that may confuse the user
Made font sizes more coherent
What's New 1.4 - october 08, 2012 - By suloku
Animated icon alongside several (minor) graphical improvements
Ability to select SD Gecko slot in GameCube mode (just like Wii mode SD/USB prompt)
Moved "Backup All" to Backup Mode (press R/1 when in Backup Mode)
Added an analog "Restore All" in Restore Mode (overwriting is supported)
Shows filename when prompted to overwrite (also in "Restore All")
Savegame permisions are shown in a more explicit and user friendly way
Shows memory card freeblocks
Page number display in file selector
Left and right now scroll 5 file entries at once
Scrolling of file entries can be done holding the button (up/down/left/right)
Added security checks to Raw Restore Mode
Added some special characters to the font (needed for savegame comments)
Minor code tweaks
Lots of thanks to bm123456 and themanuel for beta testing and support!
What's New 1.3 - september 14, 2012 - By suloku
Shows card/image serial number in Raw Restore Mode
F-zero and Phantasy Star Online Ep I&II and Phantasy Star Online III savegames are patched uppon restoring so they will work on target card (by Ralf) Lot's of thanks to Ralf at gscentral.org forums
What's New 1.2c - september 06, 2012 - By suloku
Raw backups are now named with the number of blocks: insted of Backup_*timestamp*.raw now it is 0059b_*timestamp*.raw, 2043b_*timestamp*.raw...
Minor code changes (just for safety)
What's New 1.2b - september 06, 2012 - By suloku
Solved a potential bug, 1.2 and 1.2a seemed unaffected by it.
What's New 1.2a - september 06, 2012 - By suloku
1.2 wasn't correctly freeing memory and eventually raw backup and restore would hang the app (a 2043 block card would make it hang at the second attempt to raw backup the card)
What's New 1.2 - september 06, 2012 - By suloku
Added raw backup mode (in .raw format, compatible with dolphin and devolution)
Added RAW/GCP/MCI support for raw restore mode
Added format mode
Flash ID of inserted card and SD image are shown in Raw Restore Mode
Protection against writing a raw image to the wrong card (trough Flash ID checking)
Raw mode works with official and unofficial cards, as well as gci mode (thanks to tueidj for pointing me in the right path!)
What's New 1.1 - august 29, 2012 - By suloku
Icon and banner by dronesplitter!
Added USB-SD selection in wiimode (only at boot)
Added card slot selection (wii mode only)
Propper GCI backup and restore. Now GCMM uses card_getstatusex and card_setstatuex, which provide a more 1:1 backup/restore
Correctly displaying savegame Date information
Savegame information rearranged.
Accepted PlabloACZ and Picachu025 modifications, with the following changes:
Tweaked mount function
Filenames are no longer prefixed with a number for current sesion. Instead, savegames are suffixed with a number. When backing up a savegame if the same file exists on SD it will be prefixed with a growing number (if savegame_00.gci exists, then it will try savegame_01.gci, savegame_02.gci... and so on)
Infinite loop can't happen when backupping a savegame as in r11 MOD 2.
What's New r11 MOD 2 - September 11, 2011 - By Pikachu025
R (GC-Pad) / 1 (Wiimote) now launches a "backup all" mode, where all saves on the memory card are written to the SD card without any user prompts in the meantime.
I came across a couple saves that had ridiculous filenames that refused to write to SD, so if the program comes across one of those, it'll now write them out as "illegal_name" instead of the actual filename.
Filenames written to SD are now prefixed with a number, counting up from 1 for every file written during the current session. I added this since I had multiple files that resulted in the same filename.
I also added a small check if the file was written correctly. If not, it'll retry. This probably results in an infinite loop when your SD card doesn't have enough free space, so ensure that I guess.
I also (quite shoddily) edited the image listing all the options to add the new option, it's ugly but does its job. Feel free to fix, I don't have Photoshop or anything here.
What's New r11 MOD - September 09, 2011 - By PabloACZ
SDGetFileList() function in sdsupp.c updated to reflect the changes in DevKitPPC/libogc from the last three years (diropen, dirnext and dirclose commands were replaced with opendir, readdir and closedir, respectively).
Modified the MountCard() function in mcard.c to perform a probe on the GC Memory Card slot, to make sure it was mounted properly.
Improved the compatibility with GCS/SAV files with the patch posted by jcwitzel in December 2009 (http://code.google.com/p/gcmm/issues/detail?id=1#c25).
The Makefiles were modified to include the zlib in the libraries section. It seems that the latest libFreeType PPC port needs it to work.