Waninkoko revient une fois plus devant la scene pour nous annoncer prochainement un Loader de Backup, on en a reve, il l'a fait (IMG:style_emoticons/default/wink.gif)
Pour l'instant, cet homebrew n'est pas dispo, ceci est juste une preview, cependant pour pourrez trouver une version "leaked" sur le net, bien sur elle n'est pas propose sur WA, si vous la trouvée et que vous souhaitait l'utiliser ce sera a vos risques et perils, sacher tout de meme que ce loader de backup necessite un cIOS non releaser encore.
EDIT 1
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Suite a ce warez launcher la team Twiizers (Marcan ici) a prouve que elle aussi etait capable de coder un loader usb en 6H ! pour cela il explique que Waninkoko a juste re-utiliser des bout de code du travail des autres, qu'il aurait juste mis bout a bout.
Citation
My 6-hour trip to the Dark Side
March 29th, 2009 by marcan · No Comments
Warning: rant and drama ahead. If you?re not into that sort of thing, feel free to skip over the following.
Time and time again, Waninkoko?s apps have just been thin wrappers around existing code or tools written by others. His Filesystem Dumper came about when I told him about the GID 0 TMD trick. WAD Installer showed up after I reverse engineered the ES interface and added the relevant functions to libogc. His first DVD warez launcher showed up after the IOS Module Toolkit appeared, to which he added DVDX and some old Gamecube code. And just now, his USB warez launcher appears mysteriously 22 days after a USB2 module for IOS was released.
The only strange part is that it took him all 22 days to get it to work.
All his later apps have included advertisements, and the official downloads all required signing up for his sponsoring site, which also requires that you sign up for an e-mail spam service. He?s definitely making a pretty penny out of his particular version of the ?scene?.
Now, this would ordinarily be just one more episode of waninkoko hyping up ad-riddled trivial warez-friendly applications built on top of other people?s code and work. However, some interesting things happened. He hyped up the release date of the video on his blog, and the mass amount of page reloads around the time caused his sponsoring site to go down. They also claim that there was a DDoS attack involved. I followed this hilarious situation on the ElOtroLado forums, and correctly predicted that the hyped app would be a USB warez launcher before it was revealed. Of course, he is once again being revered as a scene god by those who don?t know any better.
Then I got accused of the supposed DDoS. (No, I had nothing to do with it)
Teknoconsolas administrator Xtreme, who doesn?t seem to like me that much, started firing shots using a cheesy music literature reference where Waninkoko is Mozart and I?m Salieri. Insults galore, apparently I?m now a ?wannabe waninkoko?. Though the analogy kind of breaks down when you consider that I?m responsible for walking Waninkoko through his beginnings on the Wii scene (and boy do I regret that).
So I figured, how hard could it really be to replicate Waninkoko?s loader? After all, as I said, all the pieces are there. So I set out to create my own USB warez launcher, starting off from publicly available bits and pieces, in the shortest possible amount of time. Maybe this would help people understand just how trivial it is.
The answer? It takes about 6 hours.
This is the rough progress log of my very own venture into the Dark Side:
Start time: 3am (CEST, just after the DST change in Spain)
3am - 4am: copy game to USB, screw around, think
4am - 5am: get build structure in order, make IOS + installer, add gecko debugging to it
5am - 6am: add EHCI driver to build and make EHCI driver work right
6am - 7am: make USB storage work, add DI commands
7am - 8am: adapt PPC loader code, debug apploader
8am - 8:20am: debug apploader some more
8:20am - 8:30am: fix MEM1 globals and finally get the game to boot
8:30am - 9:30am: clean up and debug
I recorded a video of the result. It?s a crappy loader, of course, but the point is that the core functionality of the loader - the only thing that could possibly be innovative - took all of 6 hours to write and debug. Many extra features could be added, like proper NTFS filesystem support, a cache (this loader has none and it still loads fast!), multiple game support, a built-in game ripper, and enough ads to make you gag, but those are just boring bits of icing on the cake. And the reason for this is that the core USB loader code is not innovative at all - it?s just an amalgaman of the following existing components: IOS36, the USB2 module, the IOS module toolkit, some random apploader launch code (this dates back to the GC era), some bits of Gecko OS to make it work, and a small amount of original code.
For obvious reasons, there is no chance in hell of this ever being released.
What follows is a video of the launcher loading a copy of Super Smash Bros. Brawl (which I own the original to, of course). Pay attention to the USB drive?s activity LED.
(Yes, I spam thunderbolt.)
So there you have it. The 6-hour warez launcher.
Now back to our regularly scheduled programming. Thanks to bushing for editing the video for me.
EDIT 2
******
Bien sur Waninkoko a repondu a l'attaque de Marcan, il felicite Marcan d'avoir coder un warez launcher en 6h et se justifie d'avoir mis plus lontemps car il a developpe un nouveau fichier de fichier pour stocke les iso sur le disque USB, il s'agit d'un systeme apelle WBS. Il explique aussi qu'il est encore etudiant donc qu'il code pendant son temps libre.
Ok, you already demostrated you're very smart, you know how to program very well and you are able to make an USB Loader in 6 hours. But I think you're lying to the people making them believe that I'm a sucker and very bad developing software for the Wii and that you are pretty good and you do everything very well.
It's cool that you were able to load a game from USB in just 6 hours, congratulations! If I'm not wrong, I was able to load Hamster Heroes from NAND in 30 minutes. I don't know if it was a record or not but I don't care.
Despite what you might believe, I know too how to make an USB Loader in 6 hours (maybe it takes me a few minutes more). Then, why it took me 22 days? Well, these are the "possible" reasons:
[list]
[*] I don't know how much free time you have but I don't have enough (because of university), and I don't want to waste it all developing for the Wii (you know, I like to watch TV shows, movies and those things that you maybe don't know, who knows).
[*] Maybe you think that I was working in this project since the EHCI driver was releaed... well, I think you are very wrong :S
[*] I have been working in this project with kwiirk (EHCI module for IOS developer). We comunicate each other through e-mail, so it's easy to guess that this caused many delays.
* Probably in the case of your video, you just took an USB hard disk, copied a game in raw (using "dd"?), and made a specific loader. And yes, that takes a few hours to do it. In my case we had to develop a file system (called WBS, I would implement NTFS but I don't like too much, really) to have the possibility of add/remove/extract games easily. Logically this takes MORE than 6 hours to develop, and before implementing it we need to think how it's going to be structured, etc. (design phase, that's what I learnt from a subject called "Software Engineering").
[*] I suppose you haven't optimized this application nor worked in a "pretty " and intuitive interface for the user. As all programmers know, this part normally takes too much time, specially if you don't like designing interfaces...
[*] There are more reasons, but I think I wrote all the important ones and I don't want to make this entry bigger.
I see that you say that many of my applications are just simple interfaces. Is there anything wrong with that? I don't know, maybe the functions you reversed from the ES and added to libogc were there just to watch them and I see how good they are or something similar. I thought they were there to be used by the applications (even those ones that are simple or useless).
Also, I would like to talk about the advertisement (yes, that one you like so much) at the beginning of the video I released yesterday. I don't know why you are so bothered about that advertisement of a sponsor (I repeat, SPONSOR, if you don't know what it means search it in the dictionary). I think that advert still didn't kill anybody, you're complaining because you want to complain about something... Also, I don't force anybody to watch the video.
About the rest (DDoS attack to Teknoconsolas, that I'm a very bad programmer...) I'm not going to say anything (and no, I'm not saying that you are under the DDoS attack).
Well, and that's all. Now I have some free time so I'll try to fix a bug in USB Loader.
Sur un topic de GBATemp (qui a etait efface depuis), on apprend que le compte de Waninkoko a ete pirater et qu'il continue de developper son USB Loader, il a d'ailleur publier une version "plus avancée" de son loader, mais bon cependant on ne peut toujours pas s'en servir etant donne qu'il n'as pas releaser son cios
si on regarde bien ce nouveau petit homebrew on voit qu'il peut
loader des fichier wad (voir hamster heroes)
loader des backup de jeux wii (mario kart wii)
ajouter des jeux sur le disque dur
je me pose pas mal de question sur ce dernier point, c'est quand meme dejà super impressionnant, ça va faciliter encore plus le hack (IMG:style_emoticons/default/sad.gif) et puis je me demande si les iso sont crypte au passage pour n'etre utilise qu'avec cet homebrew ou est-ce qu'on pourra nous aussi rajouter nos backup au format iso ? si c'est un format crypte, on sera quand meme oblige de graver de backup de faire les modif avant (trucha, wum, etc ...)
Enfin sachant qu'il est l'auteur de Wii DVD Dumper on peut esperer qu'il se serve de ses source pour ce nouveau loader et donc que les iso soit bien au format standar. Pour ce qui est du temps de dump, il me semble avoir vu 2h40
euh je veux pas dire, mais usb loader, fonctionne par le biais d'un pc, si je me fie a la video, tout simpleme,t car a partir d'un moment , cad avant le chargement de son loader, on apercoit birevement un chargement online ( ip 192.168.1.XX)
ce qui implique une lancement d'un logiciel tiers par voie externe, donc a coup sur pc,
il s'agi de WiiTCPLoad , qui permet de transferer un homebrew dans la HBC via wifi pour eviter d'avoir a copier le dol dans la carte SD, cette methode est tres utilise par les developpeur pour gagner du temps (IMG:style_emoticons/default/wink.gif)
il s'agi de WiiTCPLoad , qui permet de transferer un homebrew dans la HBC via wifi pour eviter d'avoir a copier le dol dans la carte SD, cette methode est tres utilise par les developpeur pour gagner du temps (IMG:style_emoticons/default/wink.gif)
Ha le con j'me suis fais avoir pour WiiTCPload (bon c'était plus presque 2h du mat...) reste le problème du système de fichier (ou le format des images) en tout cas ça m'inpire des truc du style: virer le lecteur dvd de la wii est connecté en p'tit disuqe rempit de jeux... bon tant que mon lecteur fonctionne je ferai jamais ça. En tout cas Waninkoko c'est l'homme qui code plus vite que son ombre!
PUTAIN (désolé voilà) Donc c'est fini à cause de queleque bouffons waninkoko arrête son dev: http://gbatemp.net/index.php?showtopic=144009&st=15
Je remercie très chaleureusement toutes les personnes qui l'on DL! bravo le must du hack qui nous file entre les doigts!
Non vraiment pour ne pas attendre qq jours!
MERDE!
Val-57
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Mar 29 2009, 17:00
Message #14
Wii Noob
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L'histoire se recommence... encore et encore...
Avant c'était le Backup launcher et voici l'USBloader (IMG:style_emoticons/default/sad.gif)
D'un autre côté, cette fois, je ne voit pas pourquoi il est en colère, personne ne peut l'utiliser puisqu'il n'a pas sortit le cIOS.
As we all know my new little project has been leaked early.
Here's a better build with a bit better compatibility and speed. You aren't getting any better than this. I'm not going to develop it any more.
If you can't figure how to use it, ask someone else.
http://***************/USB-Loader.zip.html
-- Waninkoko
donc il arrette le developement, et il donne un lien pour telecharger, donc ben il reste plus qu'a le faire marcher, enfin c'est ce que je comprends....
donc il arrette le developement, et il donne un lien pour telecharger, donc ben il reste plus qu'a le faire marcher, enfin c'est ce que je comprends....
ouais ouais ben comment faire sans les sources ni le "reste" parce que son cIOS il le donne pas et celui-là il à pas été leaké quand bien même sans les sources tu perd ton temps!
ouais ouais ben comment faire sans les sources ni le "reste" parce que son cIOS il le donne pas et celui-là il à pas été leaké quand bien même sans les sources tu perd ton temps!
c sur que ca doit pas etre facile... enfin bon si c la derniere chance....
à moins que waninkoko change d'avis ou que quelqu'un d'autre développe un usb loader...
enfin bon j'ose croire qu'il ya encore un peu d'espoir...
tout de meme j'ai du mal a comprendre sa reaction, enfin jveu dire ca me parait pas si dramatique que son logiciel soit "leaké", j'arrive pas tro a voir les consequences nefastes...