Dragbe &
Nutnut présentent le
D2x cIOS Installer permettant l'installation des cIOS D2x de
Davebaol, Xabby666, et XFlak. Cet homebrew made by www.Wii-Addict.fr offre désormais, avec l'accord et le support d'
XFlak, une solution alternative à ModMii pour installer ces cIOS.
Pour ceux qui seraient complètement passé à coté de ces nouveaux cIOS, il s'agit en fait d'une modification des modules du cIOS rev21 de
Waninkoko en réponse aux problèmes que rencontrent de nombreux utilisateurs avec le cIOS original.
Le cIOS D2x permet notamment une meilleure compatibilité des périphériques USB, des jeux et améliore l'émulation de NAND

Depuis la v5 les cIOS D2x se sont vu ajouter la fonction
Block IOS Reload qui permet de jouer a tout les jeux problématiques
(Sam&Max, Metroid Prime Trilogy, We dare, Red Steel 2, Les Experts...) sans manipulations particulières
Les bases recommandées sont les mêmes que pour le cIOS de Waninkoko à savoir IOS57, IOS56 ou IOS38 !
Fonctionnalités
- Permet d'installer les cIOS D2x v3 (rev21003), v4 (rev21004), v5 (rev21005) et v6 (rev21006).
- IOS base disponibles: IOS37 v5662, IOS38 v4123, IOS53 v5662, IOS55 v5662, IOS56 v5661, IOS57 v5918, IOS58 v6175.
- Possibilité de choisir le slot d'installation.
- Possibilité d'installation Online et Offline.
- Prise en charge des manettes classiques, des Wiimotes et des manettes GameCube.
Modifications/Nouveautés
Installer v1.3:
- Remplacement du cIOS d2x v6 beta1 par le cIOS d2x v6 final.
- Ajout du support de la Korean Common Key sur toutes les bases (sauf IOS38) pour la v6. (Thx Damysteryman)
- Extension du support de la Korean Common Key aux versions 3, 4 et 5 des cIOS.
Installer v1.2:
- Ajout du cIOS D2x v5 final et v6 beta1
- Implémentation de la nouvelle méthode d?identification des cIOS (sur la v4, v5 et v6beta1)
Installer v1.1:
- Remplacement du cIOS d2x v4 beta4 par le cIOS d2x v4 final.
- Petites corrections du code source.
Installer v1.0:
- Première release
cIOS rev21 D2x
D2x v6
DIP - Added fraglist to support potentially any file system (tnx oggzee).
DIP - Added support in fraglist for sector size greater than 512B (typically needed for HDD > 2TB).
DIP - Module moved forward in memory and ram section resized.
ESP - Module moved forward in memory.
FFSP - Module moved forward in memory.
EHCI - Fixed an annoying compatibility issue affecting many usb loaders.
- Code clean up and other minor changes
D2x v5:
DIP - Added USB/SD support for games affected by ios reload (WBFS only).
DIP - Added ioctl command to save module config from the ESP module before ios reload.
DIP - Added syscall 0x46 (check_di_reset)
DIP - Fixed dual layer detection for games like Sakura Wars.
DIP - Fixed GameCube audio streaming command for retail discs.
DIP - Added fatal error whether the base ios is unknown and can't be patched.
ESP - DIP config saved before an ios reload request coming from a disc-based game.
ESP - Added missing patches for base ios 53 and 55.
ESP - Added fatal error whether the base ios is unknown and can't be patched.
FFSP - Added fatal error whether the base ios is unknown and can't be patched.
D2x v4:
ES - Added "return to channel" feature compatible with all games out there, included problematic ones like PoP.
ES - Fixed error 002 in method 2 for blocking ios reload.
ES - Repeated ios reload are now supported by method 2.
ES - Added support to reload any ios, not only 249.
FAT - Removed file logging code since has proved harmful to games like LostWinds and LostWinds WotM.
FAT - Added support for sector size up to 4KB (typically needed for HDD greater than 2TB).
FAT - Fixed a bug in FAT_GetStats. Now games like Max & the Magic Marker, FFCC My Life as a King and FFCC My Life as a Darklord are working properly.
FAT - Fixed the error code returned by FAT_Readdir when the requested folder is an existing file. Now all Strong Bad episodes are working properly.
FAT - Fixed a bug in FAT_Seek to prevent from increasing the file size when seeking out of the file.
FAT - Changed timing logic
FAT - Updated FatFs from 0.8 to 0.8b
FAT - Fixed a potential buffer overflow while reading a directory
FAT - Changes due to the fix for huge HDD made in EHCI module
FFS - Removed workaround on file renaming since the issue has been fixed by updating FatFs into the FAT module
FFS - Fixed the buffer length in FAT_ReadDir to avoid potential problems
EHCI - Fixed a bug to support HDD greater than 1TB
- Other minor changes.
D2x v3:
FFS - Implemented logging system to make debugging easier (enabled in beta releases only).
FAT - Fixed a bug causing the error message "corrupted data" in The Tower of Druaga.
FAT - Fixed a bug causing stall in LIT.
FAT - Enabled multiple partition support in FatFs.
FFS - Extended ioctlv commands for mounting the desired USB/SD partition on nand emulation start up. Default partition is 0 for backward compatibility with rev21.
FFS - Fixed a bug on file renaming causing the failure on the 2nd save in games like The Will of Dr.Frankenstein.
FFS - Fixed the deletion of folder /tmp on nand emulation start up.
FFS - Fixed a bug in nand usage causing save file failure in games like Tetris Party and FFCC My Life as a King.
D2x v2:
EHCI - Fixed secondary USB port lag.
D2x v1:
EHCI - Fixed controller lag.
EHCI - Fixed wiimote synch delay on WiiFlow start up.
EHCI - Fixed os_restart_timer syscall invocation with the correct number of arguments.
La v2.0 du D2x cIOS Installer entre en test bientôt ^^.
Site(s) officiel(s): Wii-Addict
Lien(s) supplémentaire(s): Page officielle des cIOS D2x & Code Source v1.3